I'm extremely new here but heres what Ive been working on recently modeled and sculpted in Blender 3D Feel free to critique my work as i need to improve
Hey guys, This is a thread for my anatomy studies and random sculpts etc, I hope you like it. Feel free to leave a comment with any feedback. Cheers. -Ryan
Hello all. After getting my website up and running, I've been getting advice on how to improve my portfolio. Pretty common feedback says I need a demo reel as potential employers would like to see how my work looks in motion (even if it's just a turn table). So in planning for such a reel, I though I needed a fully…
So I've been doing a lot of ue4 mobile stuff at work lately and needed an outlet to make more interesting art. Don't know where I'm going with this, just sit down a few nights and see what pops into my head. Right now I'm going to push the vine/root growth more with debris and breakup. still plenty of proxy meshes in the…
Hi there! I've recently started a sculpt in my free time of Motoko Kusanagi from Ghost in the Shell. I'm aiming to get half-way between the manga visual style and a more realistic depiction. I've been looking at strong women body types as well as references like Chun Li from Street Fighter to get a exaggerated body that…
Basicly it's my portfolio project about 10 different tilling textures. Sometimes I have problems with different subjects or maybe i have solution for achiving specific results in textures ... and in this wip I can share something helpful or someone can help me with something Let's start with the first one - "Rough…
Hello Everyone! So, details! This raptor is my first asset to go through an almost full pipeline. It is my first using zbrush to such a large extent. So naturally I'm roughing through a work process. The beast is still kinda on its way to the finish line, and is missing a few odds and ends. mouth, teeth, tongue. With those…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…