Hi there!
I've recently started a sculpt in my free time of Motoko Kusanagi from Ghost in the Shell. I'm aiming to get half-way between the manga visual style and a more realistic depiction.
I've been looking at strong women body types as well as references like Chun Li from Street Fighter to get a exaggerated body that still looks natural.
At this point I feel like something is off with the overall proportions. I want it to have the big exaggerated thighs and tiny waist but I'm not sure it looks natural. I think some adjustment to the torso might help??
I've never really tried a project this complicated or outside of realistic proportions before so I feel a bit lost. Any comments/criticism you have would be greatly appreciated.
I will attach a few more shots later today but this one should give a decent idea of what I'm trying to achieve.
The head is a placeholder at the moment and quite basic (and also quite masculine) but it's really
My reference image is:
https://imgur.com/a/OnKDRBut again, I'm not really trying to match this style 1:1.
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Replies
Better leave cloths until your anatomy is fixed
You could watch original version and get screenshot of the move , there are few scene in which she is nude
Or you use suitable substitution of real female - I am attaching few that might fit the bill