So I've been doing a lot of ue4 mobile stuff at work lately and needed an outlet to make more interesting art. Don't know where I'm going with this, just sit down a few nights and see what pops into my head. Right now I'm going to push the vine/root growth more with debris and breakup. still plenty of proxy meshes in the walls/floors etc.
Pig Lantern Sculpt
Some variations I played with. A water spitting and fire snorting version.
Stone texture variations. Using just mask and vectors to get the detail from sculpts.
And an image of the scene so far. need to fix the lighting issues on the ceilings with some trim eventually :P Also just trying to up my lighting abilities too.
the vines are using a spline blueprint from the content examples. The entire dungeon is made of modular parts so the bp makes it easier to work with more custom areas.
So.. I have my second daughter due in 3 weeks, a race against time before I have a blackout of free time
any C&C is greatly appreciated.
Replies
I think you should lighten the statues up more, they are pretty cool looking!
Maybe more of a slaughterhouse vibe? Meat hooks hanging around, chains, etc?
And yes, the statues are pretty dark. And they're such a cool element it's a shame to lose them.
Going to incorporate more dungeon elements in here with cells and a more open layout.
Started to use substance more in my workflow too. Muddy footprint material I'll blend in with the floor.
[SKETCHFAB]d22398dd400444dfab3ada6277e3a323[/SKETCHFAB]
and my wall variants. more modular parts to come soon. I have some settings so I can control the grunge and if I want dirt towards the base. basic stuff. But having substance for this really makes the whole process faster by just plugging in my _N, _cavity and _AO to get a final texture.
[SKETCHFAB]8c744099232148a790efe431a8a20788[/SKETCHFAB]
also, any crits are welcomed.
^^ you should have Charlottes web with some sort of creepy message written in it in one of the corners
oh and yes, there will be webs. webbing and bodies in cocoons will be placed through out. I've got another mesh I stick to the ends of these to suspend them in place. And have to figure out how I want silk to look like in this style.
just created one and I'll be using ffd to get some wobbly shapes out of them. Can even put a bit of jiggle in the material to make them look like someone*pig* is inside alive still.
http://www.slashfilm.com/wp/wp-content/images/labryinthdoor.jpg
http://chezapocalypse.com/wp-content/uploads/2013/03/SursumUrsa-35LabyrinthTheHerosJourneyPart1105-783.jpg
i'm a horrible logo designer but thought I'd get something a bit more interesting than just a blank render.
hey, the snout on your pillar base got clipped in the normal bake. one further, i think you should add the geo needed for the snout, both on this base and the middle door slab above the doorway, so the snout sticks out. ya, smell me?
this thing is going to be a couple feet tall so I didn't invest a ton of polys for the snout, just enough to bake it.
I attempted a "character" statue and didn't break anything in the process.
Get some sexy pig butt.
Here you can kinda see how I'm going to use them. The room they're in will be getting an overhaul on the walls and ceiling.
And I tried my hand at the logo again. Prolly should change the background soon. I decided that I'm going to use the pig heads for a different purpose in the level and going with more torch lighting instead.
Theres more stuff probably but I'm exhausted. I have some other rooms that are still pretty rough, when I have more I'll start posting them *with the spider webs* too.