I got it a couple of weeks ago. its pretty kick ass. makes for a great time killer when you're out and about with no pc to play with. The cool feature I like is for saved files. It plays a step by step animation from beginning to end of a saved painting. You can stop it at anytime and begin to paint from there too. very…
Hello, I am trying to improve my digital painting skills and have come up with this mech type droid. The head will actully be empty by the way, its just a shell to make the droid look humanoid to the enemy! I would love tips to improve and critique to help further my skills Thank you, bay
Hello Everyone! I sent my first war paint to the workshop and I would like to hear some criticism/suggestions from those who understand better about it. Check more screenshots/images on workshop page! >> https://steamcommunity.com/sharedfiles/filedetails/?id=1589134016 << If you liked the result, upvote please!
Hey guys, Ain't been on here for a while and needed some crits, Have decided to create some fantasy props to include in my portfolio, If created to a good enough standard. This is however my first approach to painting textures and I am trying to achieve a stylized cartoony look. Screen grabs below Thanks
Practiced low poly modeling and texture painting based on the Ancient Arcane Greatsword drew by DanielPillaArt.Any critiques, feedbacks are much appreciated!
Im a 3D modeller who want to quickly develope my own prop/environment/character concept before modelling. My skill level in both Digital Painting and Sculpting is beginner, i feel a bit more comfortable with Zbrush though. Which path should i take and what are the pros and cons of the 2 tools?
So I've been playing Uncharted 3 and The Last of Us lately, and I noticed how amazing the peeling paint textures are in-game. I can't seem to figure out how one would go about making something along these lines: http://blenderartists.org/forum/attachment.php?attachmentid=257315&d=1378157515&thumb=1 Would it have to be…
Hey there fellas, I'm hoping I can get some help. I have a model with both a diffuse texture and a vertex paint modifier in 3ds max. It looks good in the viewport but when I render it the color takes kinda takes over the texture and it looks really washed out. I have a blend material set up, with the difuse as the first…