Way better! It looks like your Right foot is moving faster on the ground than the Left foot. That will cause the look of sliding when walking across the screen. You`ll want the frame count to be the same on both feet during contact. And you`ll want them to travel the same distance. For instance, start at Tz 10 and finish…
JordanN Ok buddy before i say anything let me say you do have talent. That being said, I think your a troll.. You have a grasp of basic concepts but you never use them. Anyway to stay on topic.. I liked the girl on the rights shirt shading before, it showed mass. But you've totally ignored the left girls shading on the…
Definitely biting more than you can chew, are you familiar with the rule of thirds? I end up mostly applying it to my work... what you want to do, take a third of it off, what you have time to do, take another third off, and the third your left with is your project. Which to be honest does fall under the enclosed trainyard…
Cool shot! I left some notes. The best thing you can do is act it out. If you don't have a bat grab a broom or a similar object. Pay attention to how you hold it and what your body does as you swing. The main issues are; Lack of anticipation to create the momentum of the swing. Bigger antics allow for clearer silhouettes…
Bush is an extremist. So what we have is one extremist vs another extremist, only we get a world wide rep for his views. The best thing we could do to not be a target is to stop fucking with people. No one vote us the world wide police, infact we have one, its called NATO and we just left them. So what does that make us?…
You'd be surprised how many times ive heard that said "lets crunch now so we dont have to later..." And everytime it turns out that the early crunch was just to prepare for the later crunch. Worst part of it all is when your lead/boss makes you feel like shit for leaving early after a 10hour+ day. I had this one lead that…
So I was going to use Substance Designer to bake my meshes but I noticed right away that something was off about the bake. So I decided to test out my theory that SD's bakes were sub-par. The goal is to have a cage-less workflow. This elimates 3Dsmax right away. So we are left with Xnormal and Substance Designer. This…
Hello all, I had quite a few unfinished models left over from my personal project from my last semester (alot untextured..etc), and thought what the hey. Let's actually finish some of them! Hopefully I'll end up with some nice pieces to put into my portfolio as I look for a job.. The art style was originally inspired by…
The saucy lads across town at Eat3D are offering a character statue based on Michael Pavlovich's work. You've heard us speak well of Pav's work in the past on his DVD offerings that Eat3D sells. I'll include the details below that I scraped off this site. But I'll let you wander over there to find the video link as well as…
Hey everyone! I just wanted to start the official thread for my game environment that I am currently making for my game art class. The entire course is structured around environment art, but me being a character artist, I tried to swing it a different way while still keeping in the parameters of each assignment. This is…