I have been using Google Analytics on my portfolio site for the last 6 weeks, during which time I have been applying to game companies and active on several game art forums. I've had almost 500 visitors, which is a pretty solid sample size, and I thought that posting some of these stats would give people a good idea of…
is there a way to hide the "lights need to be built" error in udk's console commands? i have been looking around the web with no luck, i even looked at the console command list but im not sure what it would be called. the reason i need this is because i like the way my scene looks with lights not built and im trying to do…
Hi all, I am an environment artist currently lookin for my first job in the games industry, so I figured I'd post up my porfolio site and see if anyone could give me some tips on what to improve. The URL is: www.kellywaters3d.com - All I have on there for now is my reel as well as my resume, but i intend to add an image…
I just checked out some of the content you have posted on your site. It's high quality and well delivered. I look forward to seeing more from this site. Congrats on the launch.
I have an issue where Modo exports FBX files like 10 times bigger as opposed to OBJ files which export out the same size I create my models in Modo. I have no idea how to fix this issue, and when I preview the mesh in something like Unreal 4 or Maya, it does turn out 10 times bigger than the mesh originally is in Modo. If…
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
Hi all, I have been looking for this a while. In Blender I can set the size of a model after I did multiple changes to it. In Maya I just cannot find the option to do that. I modelled an arch by bending a polygon cube. Afterwards I extruded some edges. Now I want this to have 200 units width. Is there any way to do this?…
Hey peeps, I'm trying to set up a brush to tile an image in Zbrush. It's all working just dandy, except for the fact that when I zoom in or out of my model the brush keeps its relative size, making it hard to keep the tiling consistant. Any tips?
When editing a curve in Maya, the starting and ending CV points are represented by an O and U respectively. Is there a way in MAYA to make them appear larger than their default size? It is important that I know all my curves read left to right O to U. Thanks!