Proportions look alot closer to Dwarf now. It's interesting to see how different companies get that look for example comparing a WoW Dwarf to a AD&D one.
Hello, I want to upgrade my workflow on character creation. I have made a sculpt of a head, and the details of the skin ( pores and other imperfection of it ). So i go in substance painter with "low poly" and use the baking system for use the high poly. But the definition of pores skin is realy realy to bad. Maybe my UV ?…
Problem: I had to make a pointy curvy shape during NURMS, but in my case it would become dull during NURMS. SOLUTION: So, pictures show the removed the edges so that there are only 2 edges left connecting to the the vertice that is the tip of the pointy-ness therefore leading to a pointyness in a NURMS smoothing. How is…
I'm having difficulties taking an export of an animation. Animation doesn't work in Unity. I need someone to help me by connecting to my computer remotely. :disappointed:
Hi, Just got back into modeling. Just got a few simple questions for you guys. 1. How do you change the background color in 3DS Max when you render? 2. How can you render out your character model with the both the material and wireframe showing? Thanks guys!
hey guys, all last year I was working on a indie game called Outpost Kaloki . I did 95% percent of all the artwork. I saw this little blurb in gamasutra today and got all stoked. gamasutra blurb Im glad people recognize it. Any ways Im feeling proud and I wanted to share.
being stucking with this problem for a while now, tried many ways googled from net but non of them worked. I did it step by step but the result is still the same... feel very frustrated. What I did to my uv map, I used mirror for all parts of the body except body and head. It shouldn't be a problem right? I seen many ppl…
Instead of cluttering the WAYWO thread, I'll just give it it's own thread. I've been working on a bike for some time now. High poly shots: Low poly shot: CryEngine2 shots: I'm using a 1024x1024 for the bikes body and a 1024x512 for spokes and the cogs, I'm gonna resize that to 512x256, but I was too lazy for that yet. The…