Hello,
I want to upgrade my workflow on character creation.
I have made a sculpt of a head, and the details of the skin ( pores and other imperfection of it ).
So i go in substance painter with "low poly" and use the baking system for use the high poly. But the definition of pores skin is realy realy to bad.
Maybe my UV ?
Or not the good process for have a realy realist skin.
Did you have some tips ?
thanks in advance for all the answers.
Good night
Max
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