Instead of cluttering the WAYWO thread, I'll just give it it's own thread.
I've been working on a bike for some time now.
High poly shots:
Low poly shot:
CryEngine2 shots:
I'm using a 1024x1024 for the bikes body and a 1024x512 for spokes and the cogs, I'm gonna resize that to 512x256, but I was too lazy for that yet.
The bike comes in at around 15k triangles. If this was for any game purpose, I probably would have gotten rid of a lot of details that you wouldn't have seen in a game, but want to end up with a final shot that looks something like
this, so I kept most of the details in the lowpoly as well.
Still gotta fix some small things, then it|s off to texturing it..
Replies
Wish I still had my Schwinn Stingray.
Oh, also check out the end caps on your handlebars. Big ngon XD
Works though..
where was this baked? cause it looks great in cry2.
This is probably gonna be easier to do a paintover. Feel free to shoot me a PM if you need, I've ridden bmx for like 8 years or more, also worked as a bmx mechanic. I'll see about a paintover aswell for you.
marks, thanks for the detailed feedback, I'll try to fix as much as possible,. I might come back to you though, since I don't even know where some of the parts you mentioned are..
awesome model btw
don't use these exact numbers ofcourse.
edit: also make the spokes of geo. Would cost you 600-800 triangles, save texture space and look better.
Possibly add a couple dozen polies to the rear of the saddle.
It's brilliant though, right? It literally forces you to look at the world in a different way.
Insulaner - I'll try and sort you some ref photos along with that paintover today, its still dark here though so I ripped some proportion examples off facebook quickly - this is much more the proportions you want to be aiming for with the forks, frame tubing and peg size/length:
Major issues I noticed.
1-bars need some sweep, would be very uncomfortable to ride a bike with completely straight bars (each grip should sweep back at 5* angle)
2- spoke lacing. Lacing radial (straight out) is fine for front wheel. The only torque applied is from the brakes, and you have none.
However, you can't laced a rar wheel without a cross pattern. When you crank it would twist the rim away from the hub too easy. Cross pattern fixes that because you have spokes leading and trailing the hub.
As you can see in the posted pic the rear wheel has a 3 cross pattern and the front is radial.
Most common is 3 cross, 32 spokes (16 per side) (a spoke crosses 3 spokes on it's side of the wheel) (some flatland bikes use 3 cross 48 spoke wheels)
Basically it looks like a spoke goes straight up from each side of the hub, not the center of hub)
Then you need to rotate that pattern by half for the other side of wheel. (all the right side spokes go into every other hole on rim)
Lighter weight (ie: not BMX bikes) bikes sometimes have 2 cross as shorter spokes weight less), less common is a 'crows foot' pattern. every third spoke is radial, and the other spokes are in a 4 cross pattern (difficult to lace and takes too many spoke lengths for no real purpose other than looks)
OK, this pic is a 36 spoke pattern, but 3 cross so the same applies to 32 spoke pattern.
The green pattern is the base for 3 cross, One spoke is on outside of hub, one is on inside of hub.
That pattern rotates 8 times around wheel (16 spokes) as indicated by next set of blue spokes.
Then same pattern on other side of wheel offset by one spoke hole on rim/hub.
Of course there are 9 patterns per side in the pic (9x2=18, x2 sides of wheel= 36)