being stucking with this problem for a while now, tried many ways googled from net but non of them worked. I did it step by step but the result is still the same... feel very frustrated.
What I did to my uv map, I used mirror for all parts of the body except body and head. It shouldn't be a problem right? I seen many ppl do the same thing to save more uv space.
http://boards.polycount.net/showthread.php?t=51088
this found in polycount, but don't seemed working
http://danny3dworks.blogspot.com/
i don't have web space to store my screen shots so i put them on a blog. please check it out and tell me how to fix it.
thanks a lot
-Danny-
Replies
Tangent basis and uv coordinates.