Yes, I had it at the back of my mind for a while now - since I discovered Perna's famous Smart Create macro I've been fascinated with this concept, and even started teaching myself scripting in the hope of doing more in that vein. I did end up making up a few scripts of my own, like a hide/unhide/hide unselected key that…
Yeah, my mistake, for some reason I immediately switched from mentally imagining the source object to bilboard bake to source object to standard low poly bake hence I started asking non-sensical questions. But now that I've cleared my head and with this new reply of yours everything is perfectly explained and is very much…
After looking at docs, it is quite a new addition. These virtual textures were added in 5.5 and sadly, I did not find a way to connect world aligned textures with this new mesh paint option. Link to…
I have a question regarding creating the albedo texture using quixel 2.0. My understanding is that the albedo should not have any shadow information but when I pick a material like asphault, the albedo has all the shadow information of cracks and all that. Whats the rules on this? I thought that the normal maps/AO/spec…
Hey Joe, cool looking work, I'm sure you'll be miles ahead of some of your classmates if you're just starting. The best advice I can give if you're just starting uni is to keep setting Artstation as the bar. From experience, I've seen a few people start uni with some real skill, just to stagnate as they feel like they're…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…