http://steamcommunity.com/sharedfiles/filedetails/?id=301174219 This is my first workshop model for dota 2 would like feedback on it and please rate :)
I use Khronos PBR - it's good for product design because it doesn't change hue, preserves saturation, and gently smooths highlights. I hope Adobe will add it natively to Substance.
I'm doing my first one tomorrow, a guest talk. Anybody got any tips or advice other than "don't say stupid stuff"? i've got my presentation ready, i guess i'm just nervous.
Hello polycount! I'm rigging a character in Maya and having trouble when it comes to the suspenders. Originally I just skinned them to the body bones and weight painted those as well as I could, but while it stretched and contracted nicely it would shear badly when twisting. I think the solution is to give the suspenders…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
Hey guys. So instead of starting out ambitious like I usually do and not finishing something, I wanted to start out small and contained. I was inspired by a pic that one of my coworkers found online, so I decided to put my own spin on it and add some toys that my daughter doesn't play with anymore in there. Right now it's…
Final Result Giving a rest on my main character (https://polycount.com/discussion/190549/character-wip-tracker-critiques-are-welcome#latest) to not get tired of working on it and working on a bust based on Arthur Gurin concept (https://www.deviantart.com/otomozok/art/Citizen-I-573419692) I have recorded all the process so…
Hey guys... so I'm trying to add another subdivision level to this model but zbrush won't let me. It says that I need to clear the previous ones or change the limit. I changed the limit.. and then looked and I had no sub levels to even delete. Can anyone help? Thanks
The idea sounds cool, I like it a lot :poly142: Right now it looks a little "blobby". I'd say it needs more definition concerning what is flesh, where the muscles are, what are bones and what aren't. The horns coming out of his head looks likes they were melt :poly136: Also, the wings should need more love. Actually it's…
Thank you so much, I appreciate the critique. This helped me out a lot, I have gone over all the textures with your notes in mind and made a number of improvements. I think it looks much better but still not 100% I will have to revisit the uvs and redo some work on the model before it's done.