I'm modeling a handgun and cutting the handle into quads for smoothing later on in the process, but this doesn't look right and I'm wondering if this is correct cutting or if it needs tweaking. I'm curious to know if I just manually tessellate in a grid manner, but I am not sure. Here is the picture...
Helo guys I need help. I recently got a freelance work. I was told to go into cloud. When I did I clicked on the project. Selected a path directory but it says file creation failed. Even when it was an empty folder. Please help!!
A large bulk of my coloring process is to make a fill layer, give it a black mask, add a 3D distance generator, then a light generator set to multiply above it. Finally I often add a paint layer on top of those two to manually tweak the mask as a final step. Many other things often change once I have that setup, but my…
I'm going to share this little project I started last night! I saw a picture of a Hulk on Pinterest and thought, I want to do something similar. I started sketching with ZBrush using a head base I have, and something was coming out, but it was still a bit strange because I wasn't very interested in the comic book look. I…
Hello im trying to replicate the curly hair in the image, but i am unsure about how i would tackle this. I want to keep the polygons a little low and i don't want to use curves or lofts. So anyone has any ideas i would appreciate it.
Hi! I'm making a dragon character and I was wondering how you would go about doing a beetle carapace look for the scales in PBR? The techniques I've seen so far is faking the effect in handpainted reflection maps, but I was wondering if there was a workflow for using a shader in UE4. Examples:
Been using zbrush for a month. here is my problem : http://oi60.tinypic.com/5d8g09.jpg I want to change the sphere's symmetry line to that red line( a little bit diagonal to Y axis ). how to do that ? edit: i tried to rotate, and it messed up my sphere
Hi all, I've seen lots of vids on utube of custom weapons implemented into UDK, but no tutorials. At this stage I am primarily interested in making a custom gun mod of an existing weapon mesh and animations (basically make it work first then do the art components later). I know I'm going to have to use Uscript, possibly…
So I'm not 100% sure if what I'm trying to get at is actually called UV islands. I've got a object comprised of tons of meshes. Each mesh has been mapped and laid out. I want to do an automatic layout again, but keep the UVs in groups of the meshes they belong to. With the layout, I'm attempting to resize everything so the…
I apologize if this is a butt easy question; I'm kinda new to Unreal 4: but i was wondering how i can achieve this same effect in Unreal 4? this was rendered in cinema 4D which doesn't translate well over to game engines, but how would you achieve a similar material in Unreal 4? A sort of "hail - stone" material i guess is…