Hi people! I'm wanting to focus on modeling characters (or anything) for video games. I've taken an introductory course in modelling with Maya and we went over modeling characters sort of generally. Now I'm aware Maya has a "smooth preview" (when you press "3" on the keyboard) where it smooths out your mesh significantly.…
Position: 3D Character Artist Location : Alpharetta, Georgia, United States Hi-Rez Studios is hiring qualified 3D Character Artists to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend and Global Agenda as we enhance and expand our online action games.…
I'm working on the player character for a game my friend and I are working on. It's going to be an ultra-real first person shooter, and the character is going to be a semi-melancholy mechanic. The game begins at his house (thus why he's not in his outfit), but he's wearing his comfortable clothes. I haven't got stains and…
hi! i wanna make a character for a mobile game, but i have no idea what should be the polygon budget. lets take the main character from 9mm. What do u think whats his polycount, texture size? i dont think they used normal map, but his face, and jacket seems to have specular map. I know in GTA the polycount per character…
What add-ons or programs are best for rendering characters and capturing good shots. I am currently using 3ds max with an Xoliul Shader and when I render it shows a glossy grey material. I was wondering if there was a way around this so I can render this or take a good shot of my character. I heard Vray does cool stuff but…
Hi guys, I created this character some months ago. The character is a personal concept. The weapon is a Gow's concept Lowpoly Character 24k tris Weapon 11k tris Rendered by Marmoset Highpoly Maya and ZBrush Feel free to critique. I hope you like it. Concept Highpoly model Maps Weapon Highpoly model
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
Artcraft is currently seeking a Character artist to join us on-site here in Austin, Tx. This is on our currently in development project Crowfall. https://crowfall.com The ideal candidate will have a passion for stylized art with an eye for silhouette. Ability and willingness to communicate with other artists as well as…
Hello Polycount! :) I decided to start character art training thread here. My goal is to do lots of anatomy studies and other stuff that is relevant for characters. I will try to get myself to such level, that I could work as a character artist when I finish my school. For starters here is some stuff I did last week.
I have built a character in max 8 (see Female firefighter in p+p for wip).She will be taken into zbrush to create normal map. I downloaded a maxscript Skeleton Rig v1.73 tnat aids in posing model. I want to do a test rig(first time with rigging)so i can make sure it deforms ok. Is it ok to rig character before taking her…