I can do better than estimate. I set up a quick Unity project with the AUG model from CS:GO, which has 16274 triangles and 8840 verts in Blender. By default the mesh has 1 UV channel. Importing it with 1 UV channel shows a vertex count of 12553 verts, 16274 triangles. Profiling the scene shows a mesh memory usage of 1.0 MB…
Well, this is just the opinion of a guy on the internet, but of course that's something you can learn, especially considering the general design sensibility many of your other works demonstrate. However, that's for the future. Your current portfolio does suggest a prop/material-focused role if you ask me.
Myles: Thanks dude! Yeah I have some new stuff coming online soon! Scythe: Feels good man but really it's just sitting down and putting massive amounts of hours and into the work you do. It is frustrating at times, but I love it too much to let it stop me from rockin the polys. :) Notes: np dude. Max has a ton of stuff…
you can do this, then under the masking tab >mask by intensity after you've masked it you can use the deformation>inflat or scale OR extract the mask as a separate subtool(subtool pallette>extract, watch your thickness and smoothness settings) good luck
Here is a quick little script I made for Photoshop. The script is designed to make working with masks in multiple layers much easier. What it does it sync the mask on the currently selected layerSet to the masks of all layerSets that share the same name. I find this makes it very easy for me to work with PBR materials in…
I need to be able to see the UV shells when painting masks, but haven´t found any way of adding it. There is no option for it under "Add new map", and I can´t get a custom map working on a simple fill layer. Add clean layer > Dynamask editor > "More" > Import grunge mask Now I have a smart object in the layer panel, and…
In photshop, select all in the layer with the gradiant, copy that to the clipboard. go to the layer you want the mask applied, create a new mask. make sure the mask is selected, not the part of the layer you paint in. paste that sucker in there, and BAM. you've your mask.
Hey everyone. Freelancing I have done so far has always been via private clients or people from artstation asking me to model something specific. Now though I got an interview coming up for a proper studio. Still remote work, however I am definitely nervous about what to ask and how to conduct myself. Any tips from…
valve did it. its also on cyborgmatts patch blog. looks pretty nice if you ask me :) well. the mask will work with lots of hairstyles but the hair would be nice to have ^^ i'll think about it.
polyocunt:0 LOL TBH though his work is ok, but I don't tend to get swallowed up in the hype. A masked mystery man is a good marketing tool, just ask kendo nagasaki