He looks a little surprised for a lone warrior, you might consider lowering his center brow. If you select between his eyes with a soft select and move down the geo down it should do the trick. Here's how it looked with a quick photoshop warp: I also did a curves edit on the skin to get a bit more of a range, you can toy…
The spikes on his chin look way too, well, bad hollywood make-up spikes that are just glued on with a bit of clay around the base. There's a bit more work done on the cranial spikes to integrate them better, but overall, you should try to integrate those spikes more into the bone structure. Also, I just realized that the…
I don't think that game uses normal mapping, if they do it must be extremely subtle. The game has great art, though I wish the environments would've been closer to the insanely epic environment concepts they've pimped. I also wish they would vary up the human characters' proportions. A warrior woman should be a lot more…
Maybe its because I haven't finished my entry from last year, or maybe its because I'm really jazzed about the other personal projects I'm working on but I'm not all that excited about it this year. Especially if its another round of Sci-Fi warriors restricted by weird rules. I guess in some way I can get excited about…
Hello, here is my story. A story about Nocturne. I don't had much time because of my studies but I really wanted to participate and to have return of my work to improve. Hope you will appreciated ! (I will also put a pdf version here).…
Hi, My name is Artur. I am a digital artist and video games developer. Since 2010 I worked as an environment artist on productions such as Sniper Elite 4, Strange Brigade, Sniper Ghost Warrior 2 or next week's release Phantom: Covert Ops. I am personally looking for freelance and remote work on environment art, assets…
Also called "Battle-Mage Phoenix", she is both a Sorceress and a Warrior. This new character was primarily imagined as a new skin for Mevenn, but ended up being a completely new character. I've used Akeytsu and Mevenn rig as a blocking base for concepts alongside PS for conceptarts, ZBrush for sculpt using mostly a SubD…
Hello everyone! I just want to share my recently finished sword prop called the Bloodwood Blade. The goal through out this project was to create a semi-realistic fantasy sword based off a simple sketch of mine. Thanks for looking and please leave feedback if you have any :) Look on Artstation for more…
Hi Everyone, Here goes King "Prithvi Narayan Shah(1723-75)", great king n warrior of Nepal who unified the country... There is no actual photo, just few sketches. So, it will be half as sketches and half I'll try to make it look more heroic and might not match with the concept... Did a basic block out along with the…
Hi. I've been a long time lurker and now, after a few months at The Animation Workshop in Denmark I feel like I have some stuff worth posting. A lot of the work will be from projects I take during my bachelor course, but I would love some feedback! My first ever Maya project: a sword for Dragon Knight from Dota 2. About 6…