Hey guys, I've just put together a little collection of some of the music I've made over the past few months. I had a couple people ask me to compose tracks for their games/shorts recently and I know it's often not easy to get decent free music for your projects. So, I can't promise these are decent but they're certainly…
Hello there. So I've decided to start up a new animation team that focuses on making animations for anime, movies, video games, and original projects If possible. And so, I'll be needing help from people who can help me realize those projects. Below is the crew that I'll be needing for the team - Writers - 3D Modelers -…
I'm working on a school project. A crab-like mech. The project is heavily inspired by "the Crabotics" by Mohammad H. Attaran Here's the link https://www.artstation.com/artwork/9eaNYW Working on the high poly now. Still need to refine the claws and legs. I'm going to change and add more elements in the future to make it…
Skyscraper_01 This is a wip, there are bits untextured and a few pieces to add. Screenshots from UT3 engine. Some building work for a random mod, just to have a direction and to keep myself practicing and on my feet.:) 2x 1024 maps and 2 reusable 512 maps (repeating bricks and concrete) almost 4000 tris. Wires: Edit: seems…
Hey to all the good looking people of PC, I was wondering if anyone knew of some decent resources from which to study basic outlines of objects, also known as Digitized Outlines. An example of what I mean (for anatomy in this case):…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…
Rendering cloth 'properly' in pbr is very complex, its one of a small number of things which can't be properly represented using a 'standard' brdf and pretty much requires custom shader to get it to look right (along with some other things like skin, hair). Something you can try is to use coloured specular on cloth, that…
Hello everyone, my name is Ragnar and I live in Sweden. I am very new to Polycount, but really glad that I found it! I have spent countless hours on creating levels for about 5 years, especially on the Far Cry titles. During the past year I have felt that the maps I want to create, are surpassing the limits of what can be…
Hi there! I'd love to gain some experience working on some projects. What kind of artist are you looking for? Feel free to contact me on Skype with the email braytond@outlook.com
Hello, This might have a quick fix, but I've still got my training wheels on. I've created a scene in Maya 2012- a hospital ward. Around the room and pushed back is a large skybox which has clouds and whatnot.. You can see it animating through the windows of my scene. However, I need a way to light the skybox without…