Hey guys, I made a lantern, and I put an alpha for the glass part, but unreal cannot detect anything there. So I ended up putting reflection material but that applies to the whole mesh not the glass. So can anyone lend a hand on how to show glass/ reflectivity on my lantern? Thanks!
Hy guys, I'm tryiing to achieve the result of this configurator 360 ambiented, but I still can't match the plane of the motorbike with the cilindrical enviroment. Does someone have any idea or tutorials about it? I have the bike, I have the hdri Buti REALLY can't figure out how to match them together. the configurator is…
In my experience, Ai tools make sense to use as a shortcut for small bits of menial work. As long as the task is well-defined with plenty of decent-quality source material for the model to pull from. And only if I am able to filter the output using my own specific subject-matter expertise. It's great at handling the…
3ds max 11 This is a underside of a wing which needs to become connected. 6 verts selected on 3 differnt objects I need some help. Also i have my pivot point in the picture its real small in the center right side.Do you know how to make the pivot bigger so its not so small?
I have been sculpting a Fairy character and am about finished with her main body. Now I want to cover her by wrapping her body in leafy ivy, similar to the picture shown above. I was wondering if anyone had any suggestions as to how I could accomplish this within Zbrush? Thank you so much!
Are there any good documents, tutorials, guides, tips about it (best for free)? I'm interested in Environment Art and I want to get knowledge how to start with it. Help me, please. Thanks in advance for any links :)
Kindly send your CVs and a link to your best work only to ariel@maestrogroup.com We are seeking the following: Lead VFX Supervisor A Generalists. You’ll need to be nimble in AE/Nuke and Mocha Pro and highly adept at blue and green screen extraction and CG set integration. Working knowledge of VFX Pipeline development and…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hey, so this is a scene I'm still working on haven't done some of the texture work but I'd love to get some feedback from anyone who might find anything that may seem off or really doesn't add to the final render. Thanks!