Home Technical Talk

Suggestions for creating Ivy in Zbrush

nessa_the_mascot_by_faeriesdice-d4da0zy.jpg


I have been sculpting a Fairy character and am about finished with her main body. Now I want to cover her by wrapping her body in leafy ivy, similar to the picture shown above.


I was wondering if anyone had any suggestions as to how I could accomplish this within Zbrush?

Thank you so much!

Replies

  • SpeCter
    Offline / Send Message
    SpeCter polycounter lvl 14
    I would not do that in zBrush to be honest.
    My suggestion would be modeling one ring of leafes, setting the pivot points and place it along a spline.
    Then add/delete/move some leafes here and there to add variation.

    The only thing i would use zBrush for here would be sculpting different leafes to use them(or rather the low polys) in the beforementioned process.
    Depending on the polybudget i would only use planes(or simplified leafes with alpha mapped leaf texture)

    Edit:
    You could do that in zbrush, copying leaves around and stuff, but i´m not sure if it´s really worth the effort.
  • 4leaf
    Yeah i will likely end up doing that. But.. I work with Maya. I am not exactly sure what a spline is nor really how to set the pivot point. Would I just copy and paste the single ring of leaves a billion times? Or is there an automated way to do things?

    And btw my poly budget is non existent. This is purely for illustration.
  • SpeCter
    Offline / Send Message
    SpeCter polycounter lvl 14
    Unfortunately u don´t know how to edit the pivot inside of maya.
    But maya should have something like place along a path or something.A Spline is just a line.The pivot point is just the origin of your "leaf ring" and i said place it manually to make sure that it behaves right when you place it along a path(you don´t have to do that manually it´s automated)
Sign In or Register to comment.