I'm working on a character resembling Sir Ian Mckellen. This is my first likeness sculpt and I'm looking to get some feedback, as I progress further. https://youtu.be/cio3Rrvo1z0 - Turntable This is where I'm at currently. I believe I have most of the forms and will require minor adjustments, after which I'll proceed with…
Hello there, Ive recently completed my first asset where the majority of the work was completed in Zbrush. I've been playing around with the freeform tools in max a little bit but nothing is quite looking right when i use them, and i feel like there are more efficient ways to go about this. Im wondering if you guys have…
Quick update, I retopo'd and uv'd the concept sculpt. Zbrush's topography brush is nice but I find myself redrawing the same edge loops over and over just to get the geo to function. So, I got the base facial topo set in Zbrush and then finished the rest in 3dsMax...I need to get Modo installed. I pulled the base geo back…
Hello, We are looking for a couple more experienced Zbrush artists to work with. Artists must have these skills: - professional level in Zbrush sculpting - familiarity with optimizing/Exporting STLs from Zbrush - familiar with 3D printing (or at least how it works) - proficiency producing water-tight models with no…
Hey guys, I'm working on a reworking of the Archvile character from the Doom universe, and I'm kind of stuck. This character looks "okay" to me, but I'm having trouble making it look "fantastic." I think the character needs a "hook," something to catch the eye and make the viewer think more than "hey, another monster…
Hi there! I've recently started a sculpt in my free time of Motoko Kusanagi from Ghost in the Shell. I'm aiming to get half-way between the manga visual style and a more realistic depiction. I've been looking at strong women body types as well as references like Chun Li from Street Fighter to get a exaggerated body that…
Hello everyone. I have a pretty specific problem with Zbrush's curve system. I'm trying to see if I can create a stroke along the border of a polygroup using curves, and for that I'm using the brush CurveStandard: As you can see I get a curve with an irregular distribution of points due to the topology. This makes than…
***[THIS COMMISSION IS IN THE PROCESS OF HIRING A FREELANCER AND WILL NOT BE ACCEPTING ANY MORE INQUIRIES, THANK YOU]*** I'm a solo dev looking to offload some art production for a personal project, in this case, a high-poly bust of the asset below: Looking at a budget of $320 (transfer fees included) with a timeline of…
Call it done) I wanted to sculpt a figure in a pose. It was important for me to present the model in the marmoset viewer. So please check this model in marmoset viewer on artstation. To do this, everything was started. Hope you enjoy) https://www.artstation.com/artwork/8yR46 Wip tread…
Bit of a long description for a simple question, but I recently purchased a bunch of alien creatures to use in a VR game I'm trying to develop, and I was wondering how would I go about editing some of them in ZBrush? They're FBX files, and I've managed to successfully import one into ZBrush with textures and UV maps…