Hello there,
Ive recently completed my first asset where the majority of the work was completed in Zbrush. I've been playing around with the freeform tools in max a little bit but nothing is quite looking right when i use them, and i feel like there are more efficient ways to go about this. Im wondering if you guys have any better techniques to utilise for something such as this, that im probably missing : D
Ive included an image of my sculpt in max, clocks in at like 900k Polys after decimation. Its my first attempt at his so its not the best it can be, but im pretty happy with how its going.
Replies
Something around 10, 000 tris, or below. Im making it with the intent of it being a portfolio piece rather than an environment prop, so id assume that around that number seems fair for such a model?