Hi! My name is Attila. I want to create a female zombie character for HL2 source. It may has 4000 triangles, becouse there will be a lot of them on screen. #1 - First I thought to crearte the basic mesh in max with its 4k tris (~2k quad), put it into ZBrush for sculpting a high res version to create maps, than lower subdiv…
I understand this is mainly a 3D board, however I do know most of you have some 2D skills as well; We are currently looking for a concept artist for an indie game that involves the old west, zombies, and it's a musical. Most of the game revolves around the gold rush, and the origins of the 'Day of the Dead' rituals. I can…
Another character I've started a few weeks ago. This will be my first "next gen" project and will be the first of 3 other characters I'll be working on. And maybe model some zombies later on. :poly140::poly124: It's also a test to see if I can do the work as a 3D artist. So... she's kind of a test dummy. Right now with all…
Hey all,, I just wanted to showcase my latest W.I.P Environment. It is for a Action Horror game for the mobile platform called 2013: Infected Wars (www.actionmobilegames.com) built using UE3. The idea behind this map is that players must reach the mall and traverse the freeway along the way. Once near the mall, they…
UPDATE Thanks everyone for the feedback along the way! I'm pretty happy with my end result. Doing all the attachments really helped push the material study. That ended up working out in more ways than one. Hope you guys like it! _________ At GDC a lot of people told me to keep working on my props. One person even suggested…
One thing that stuck out at me is that, why did the zombie shield his eyes, I dunno if these are the types of zombies that would be aware of over-stimulation to the eyes. Another thing is that the head of the shirtless guy seems a little big, BUT I'm not that good at character modelling so you might want a 2nd opinion on…
Hi All, I'm the programming half of Monkey Wrench, and worked with AbsintheRogue on Kids vs. Zombies. Regarding Oolong modifications, we used these main Oolong components: - Math - ModelPOD - Texture (loading from PVR format files) - Sound Engine (originally from Crash Landing SDK demo) - Resource (file loading) We rolled…
Hello everyone! I recently started Project 01 of a 04 part plan to make a new reel! In this project I want to recreate two iconic figures from my childhood, Zeke and Julie from the SNES game Zombies Ate My Neighbors! I decided a stylized technique fit best to preserve the fun and aloof essence of their original…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…
There are no checkpoints or game overs. You die, your character turns into a zombie, and you spawn as another survivor, and you have to go find your former survivor who is now a zombie. Kill him/her to get your stuff back. You try and survive as long as possible. That's it..... Sounds AMAZING and the only reason I would…