Hello everyone! I recently started Project 01 of a 04 part plan to make a new reel! In this project I want to recreate two iconic figures from my childhood, Zeke and Julie from the SNES game Zombies Ate My Neighbors! I decided a stylized technique fit best to preserve the fun and aloof essence of their original counterparts.
So far I only have Zeke really going and am at a crossroads. I want to add a belt and have his shirt be tucked in. But I'm not set on his hair just yet, actually his hair is a big problem as I know it needs fine tuning to give it that quality factor I just can't quite digest how to get at it.
Any critique at all would really help! This game is what set me on my path in the first place so I'd like to give it a 110 percent.
So heres where I'm at:
Heres the most OG reference of the character available:
OH, I'm also modernizing the look a bit. Just to keep with the idea that these designs might actually be for a new reboot for today's gamers. Thus you have the V-Neck discrepancy etc.
Replies
cant wait to see finished
Heres a pic of the water gun I'm working on in Maya.
Still working on the topo and wrinkles and hair. Hopefully I can spend an afternoon on UVs soon and texturing. I still have to create his sister Julie. Any feedback or critique is welcome, I've been staring at it a little too long!
I've pretty much wrapped everything up I think, there's plenty I'd like to push further but my computer has been chugging with the project and it's becoming very draining to do rather simple things. Here's a beauty shot of the end result.
Still would love critiques as I'm going to start developing his sister in the same style!
Although seeing this makes me a little mad.....What the hell happened to games? Choices for the modern gamer equate to: Free to play or some AAA over produced tech demo. Sure a few Indie games look sweet, but these never get the polish they deserve due to their team size/budget/marketing.
I mean where did the simple stupid fun games go? I guess I'm just old.
Sorry to rant in your thread. :poly127: