Another character I've started a few weeks ago. This will be my first "next gen" project and will be the first of 3 other characters I'll be working on. And maybe model some zombies later on. :poly140::poly124: It's also a test to see if I can do the work as a 3D artist. So... she's kind of a test dummy. Right now with all the accessories on her, she's at 9577 tris. She's wearing a t-shirt under that leather jacket by the way. Should I model that separately from the head or should I leave it be and sculpt/normal map/texture it in? Maybe fix her posture? I'm going for a stylistic yet realistic approach to this project. Lemme know what you think so I can make changes before I start UVing and sculpting in Zbrush, which will be my first time. So I'm researching and looking up a lot of tutorials on Zbrush and texturing. If you need close ups or wireframe, lemme know.
Replies
disanski: Thanks. I'm using one of my friends as reference.
Made the mesh adjustments to get rid of the tris and already started sculpting. Here's her machete. Starting small and simple and working my way up. :thumbup:
Anybody have suggestions on a color scheme for her outfit?
And I think I'm done with the gun. The gun part anyway... still have to do the scope. I'm trying to be as exact as I can be without going overboard with down to the detail bolts and screws and crap.
As I've said before, lemme know what you think. Any questions, comments, suggestions, objections....? Anything would be greatly appreciated. Thanks! :thumbup:
Guns turned out nice.
Some more texture work. Tried to put some wear and tear on her outfit.
Doing a little bit of rigging here and there as well...
Lemme know what you think. Thanks!
Started the second character for this project.
Low poly with normal map:
Started texturing:
Low poly wireframe:
Lemme know what you think! Gimme some critiques please. Thanks!
It also seems like you created the folds around his shoulder as his arms are right now...but assuming that this character would hold his arms in a more relaxed position, those folds wouldn't be accurate in the slightest. You'd have folds coming from his armpit.
Also try to keep in mind that different materials will fold differently...some have less give than others. Currently, his shirt, leather jacket, and jeans all seem to have similar folds...so I'd try to make the materials a little more distinct in the high-poly, so it's possible to tell what they are without the textures.
Did some re-sculpting of the folds in the clothes.
Also finished his MP5. I'm not going for ultra realistic, fit to scale, and down to the very last detail. Gonna start texturing it soon.
High poly:
Low poly:
Low poly wireframe:
Nice gun, maybe add some geo on the front handle?
And duuuuuuuuude! Marmoset dosn't nead no "reading about" just download it, load in you mesh and textures AAAAAAAAAAND?! WIN!
More updates! Steady as she goes...
Lemme know what you think. Starting to rig now, but still up for making changes in the texture or sculpt work...
But still no Marmoset?
Still movin along. Haven't finished rigging/finalizing the texture of the male character yet. Started another character. I wanted to get her concept out of the way before I lost the creative flow. Some parts of her aren't even sculpted yet and was just doing some practice skin and hair texturing. Is the sword too much? I still don't know what to do with her hands. Any ideas? Lemme know what you think. Thanks a bunch! :poly108:
sltrOlsson: Thanks a bunch. Haven't added the grunge and wear and tear to the clothes yet. I'm tryin to put everything together first before adding final touches.:)
More zbrush and more texturing. Almost done. Any critiques and comments are most appreciated. Thanks!
LRoy: I'm glad you like it. Thanks!
ScoobyDoofus: Thanks for your comments. I also thought her head was a bit too large, but I'm thinking it's perspective or something. She is exactly 7 1/2 heads tall. *shrug* I wanted to make her have a somewhat petite frame.
Well, I think this character is done... for now anyway. Finished the specular maps and redesigned the design on her leather chaps. Gonna get back to doing my male character and finish his facial rigging. Lemme know what you think.
Finally, for those of you that have requested it, some Marmoset test renderings. Does anybody know how to do transparency maps in Marmoset? Does there have to be an alpha channel on the diffuse map?
Some more zombie killing weapons in Marmoset. The guns on her thigh holster and a shotgun for another character I have on the waiting list. I'm not really all too happy about the scratch marks on the shotgun. Will rework it later on. The guns on her buttocks are beretta M9s if anyone was wondering.
Liking the face on the female, however, one little thing gnaws at me: The pistol holsters on her back; the texture on these seem extremely blurry compared to the rest