not bad at all :) good job man :) looks like very easy to use too. I have used imagemodeler it's pretty cool and now actually comes free if you buy the "suite" solution with mudbox and mbuilder. Pixplant is pretty decent too. i usually do this thing manually in photoshop, selecting with perspective and then bringing it to…
thanks for the tip feanix! i was using pixplant, a freeware similar to crazybump, but as i discovered now that i downloaded the demo version of crazy bump, so much inferior to it as regards output quality. made some changes to texture and materials, as soon as i get a satisfactory result ill be updating the topic. as of…
Hi everyone! This is my first post in the forum and a bit excited. In short, I graduated architecture dep. at 2020 and worked in archviz area for 2 years, half of a year as freelancer and 1.5 year in a studio. Then I decided to shift my proficiency to Hard Surface Modeling by creating game-ready assets. For almost a year I…
Hello I'm trying to make a seamless brick texture with help of Pixplant but it can only generate seamless bricks if the brick texture has perfectly square bricks.So useless! Anyway i can do this the manual way i believe but brick seams to be hard to fix if it has an uneven pattern like i want,Its also obviously shadows and…
Awesome concept! I started texturing it but I dont know how to render it like yours is, when I render mine it comes out a blurry and not pixeleted. Im using max 9 btw.
Its so F-ing dark.... :) anyways composition looking better but I agree with PixelMaster on everything looking short and stumpy. Looks like building is made for smaller folk. It looks like you vaulted part of the roof near the fridge but it still reads as being a really short roof. I don't know man. Maybe just lift up the…
Hey soldier. It's looking good! I think the white part should be much yellower to give it an age-worn look. To answer your question, you can get your painted scratches to affect the normals using a bump to normal filter like the one in xNormals OR using a commercial program like PixPlant. Usually you'd sculpt in your…
Very pretty, I only wish the pixel style was more obvious in the 3d meshes too. another dumb idea: cant you lower resolusion of the shadows until that gets pixeleted to? could be a kind of cool effect.
Hey all! Working on a fun little side project inspired by Dusk/Doom/Quake, wanted to make a really gross greatsword with a 512x512 downscaled texture. I'm currently using Pixel8r in Substance Painter to paint on top of a mesh with baked normals. Here's what I have so far along with the high-poly sculpt. Looking for…
hi guys, a small question: in max 9, always when i assign my orthographic images to a plane, the image gets really pixelerated and unsharp, even though the actual image assigned to the plane is pretty big and sharp... any idea's how this can happen and what to do about it? thanks!