I wouldn't bother modeling these into the lowpoly...my lowest estimate for a lowpoly version that has even the slightest resemblance of the highpoly version would be 4 tris per scale. Hardly worth it...
Hello! I can't weight paint on my lowpoly mesh. Brush just makes no influence on weights (only gradient alt + LMB making effect). For example i want to remove weights for this bone (red selected) and this mesh (yellow selected). Can someone suggest a solution? I am facing this problem every time i try to rig a lowpoly…
Our small studio is looking for some work in the fields of game asset creation and 3d visualizations.... You can see samples of our past work below. If you want to see more of our work or want us to help you with your project/projects please contact as via my email :jernej.beg@gmail.com Lowpoly modelling 750 triangles,…
Hi i am about to do my lowpoly on a airplane mesh that i made the high poly is about 30 000 and i was wondering what the cumunity as to say about those tools, i normaly do all my lowpoly by hand and cutting but since there a lot of cylinder in my model i would have to redo it from scratch... So is it so bad to use those…
Hello! How can I improve the normalmap? Must I modify the geometry? The tessellations to work in Mudbox is ok? LowPoly: 574 faces HighPoly: 10440 faces NORMALMAP: 2048px thanks!! This is very pixelated LowPoly HighPoly Inside View UV Snapshot
Hey, just finished making the lowpoly and highpoly of my tank for an "Intro to 3D for Games 1B" assignment at University. Well, I say finished but I need to reduce the triangle count by at leat 7000. Which the two cranes on the side of the tank come to, I do not know why they are so high but I will work on that. Once the…
Good modeling and texturing! Could you post tips on your general workflow? I assume you build the "modular" lowpoly parts first and then build your lowpoly house from the these blocks. The wooden beams for example are all the same lowpoly mesh? And the roof? Also maybe some tips on where to get and how to make good wood…
I like the shape of the character but you could alot of poly's and make it around 1000 maybe less tri's. maybe google some lowpoly wireframes look at the lowpoly thread here on polycount.
I started with a concept mesh in zbrush and used it as a guide in max to make the base of the lowpoly then threw the lowpoly back into zbrush to make the high lol Gavin is awesome! Very great teacher! Thanks!
Baking is one of my biggest problems; I still struggle with it. I am doing a hardsurface 'character' for the first time and I sculpted the Highpoly in ZBrush and made the retopo in 3DsMax The edges in my normal and ao are not very clean and I feel like that is not the bake, but hte lowpoly? I am baking in Substance Painter…