Hey all! New member to the forum, would love your opinions on my latest artwork. The painting timelapse can be found here: <a href="https://https://www.youtube.com/watch?v=Gvanz-WAHRo&t=" title="Link: http://https://www.youtube.com/watch?v=Gvanz-WAHRo&t=">https://www.youtube.com/watch?v=Gvanz-WAHRo&t=</a> Original…
This is a showreel of animations that im looking to get feedback on from some decent animators. I'm gonna be looking to change jobs later this year but im aware that my real is a bit shit and would love to get some feedback on what i can do in regards to new peices or improve my old work/ reel flow. If this were reddit, id…
Hello everyone! I`m modelling a simple house and baking maps in Substance painter but ran into issue on position map so i looked at the uv editor and saw that some polygons on stacked uvs has slight difference in shading - those are the very same polygons which give me an issue on the position map, but i have no clue how…
Hi guys, From the image below you can see sweep meshes for a lightning effect. The issues is that I can't rotate them 90 degrees to create a cross mesh. Does anyone know how to do this in 3dsMax and maybe in Maya as well? Thanks! Greets, Tristan
Hi guys, Here is 1 of character in my personal project. I did sculpt high poly long times ago but just came back to finish Low poly, UVs, Texture, Rig and Pose him. Here are some of his info and personality. He is highly trained soldier both physical and mentality from a famous Academy. He is product of advanced warfare.…
Helloooo,long time running pain... Is there actually any baking software handling alpha transparency ? I need to bake tiny planes with an alpha (a round gradient) onto some other mesh. I have sort of automated the process to render a top camera over a UV meshOne render per uv element, per texture type, then composite all…
Hey all :) She is finally finished! I created Samus Aran for the Retrogasm contest this year. Fighting the dangerous Zeta Metroid ^^ Here is the link to the WIP stuff:https://polycount.com/discussion/213030/wip-retrogasm-contest-samus-aran#latest Marmoset viewer files: https://www.artstation.com/timpaauwe CnC are very…
[Substance Designer]: Mossy Rocks I wanted to work on something more realistic so here is my take on some mossy rocks. Fully procedural with exposed parameters. Imported in Unreal Engine to play around with vertex painting for moss blending. 100 % Designer, rendered in Marmoset. Artstation post :…
I felt like documenting my progress on polycount would be pretty ideal, so here we go! I picked Shiva because she's my favourite aeon from FFX and it seems more doable with my short break. ALL THE BEST TO MYSELF B) The aim of this is to finish a full character as best as I can. Concept art I started from a base mesh.…