Hi all, about time I created one of these. I only have a few projects, & one submission. Any criticism is HIGHLY welcome. A lycan concept I have been working on, I have some 3D for it though it's not too strong - this was designed as a practice for developing a workflow with Modo SE The above was for the Monthly Noob…
Hi there! My name is Peter and I am looking some freelance 3D work. I am capable of creating 3D models, texturing, rigging, and level creation. My price is dependent on the project and I am open to negotiations so please feel free to contact me for further details Below I have attached my portfolio and social media where…
My great uncle does alot of photorealistic painting, and i thought id give it a shot aswell Now i bought some black and white oilpaint today, nice pencil, lost quite some money on it. And now i tried creating something with it, but i cant get this stuff to work and it pisses me off. I want to be able to work with…
Hey Everyone. First time posting my work on here. Decided it's high time I started. My name is Calvin Clyke and I'm a freelance illustrator living in Canada. I created a sort of homage to A10 Warthogs Jets. Just playing around with this in an attempt to swing back into my career. Let me know wht you think. ...and here are…
Hi all, I'm a new poster here on Polycount. I've lurked here for a while checking out all the great work. I was hoping you all could check out my portfolio work here: Character Art work (yes I know I need a real website, should be coming soon) I'm a character artist at a small studio in CA, and I was hoping you all could…
Hi, I'm a soon to be graduated student from Finland, and I'm in a indie game project working as a 3D environmental artist. I thought I'd create this thread to show my work and the progress I'm doing as part of the project. Feel free to give feedback or ask questions. :) As tools I use Blender 3D, Photoshop and Xnormals for…
Please give me brutal constructive criticism I really want to improve and I find the best criticism is the worst ones, please feel free to tell me what I could improve on and how to go about that, I'd love to hear what you all have to say and I will take all replies into account and use that to push myself harder before i…
I have 3ds max 2017. i wanted to bake high poly into low poly, so i exported both as .obj (xnornal plugin does not work in 3ds max 2017). After baking I came back to 3ds max to apply normal map to material (normal bump). The problem is that map from xnormal doesnt work correctly in 3ds max (both viewport and renderer). It…
Hey polycount! My name is Demeter Dzadik, I'm an 18 years old fresh graduate looking for a career kickstart. As such, money is not my main concern right now, but don't take that the wrong way. I mostly focus on Hard surface modelling and (realistic) texturing. I can also do a lot more things, such as rigging, animation and…