Hi all, I'm a new poster here on Polycount. I've lurked here for a while checking out all the great work. I was hoping you all could check out my portfolio work here:
Character Art work
(yes I know I need a real website, should be coming soon)
I'm a character artist at a small studio in CA, and I was hoping you all could give me some pointers on where I need to grow and improve. Any comments/critiques would be appreciated.
Oh, and I recently applied for a Character Art position at Mythic, so say a prayer for me!
Thanks in advance!
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Chris Pavia
Character Artst - Farsight Studios
Replies
Good luck applying
The only crit is the face textures seem flat. Page 5 has too much shadow and it makes her look old. Page 6 has a nice highlight on the nose, but not the lips or cheeks.
Great work man. Keep it up.
Thanks for pointing out the flat facial textures, I'll go in and touch that up.
A shadow for red isn't necessarily dark red or brown.. it might be bluish, purple or even a little greenish. It will also be affected by what's around it. If a character is wearing a blue shirt, the shadows cast by that shirt will have a great deal of blue in them. If white fur is next to orange skin (like in your thundercats model) there should be orange light in the shadows of that white fur. The amount that these colours affect other colours will depend on the reflective nature of the object, but even totally matte objects will reflect light. It's a matter of degrees.
Also a little dodgey-burny. I'd try to avoid using it for the most part, except maybe for things like metal, because they really do a horrible job at creating natural highlights/shadows most times. For skin, you probably want to steer clear of it, unless it's really subtle. It's not that you absolutely shouldn't use it, but be very sparing with it so people can't look at it and say "oh, you used dodge/burn!"
Skin tones are very complex too. Yours are looking sort of sallow. Linda Bergkvist has a very nice little tutorial about skin tones here
And were you in san fran for the CA.org workshop? I seem to remember the Technobabel name from there. I think I might've met you standing in a line, waiting for crits from Jon Foster.
And yeah, I was at the CA.org workshop. Were you one of the group of like 3 or 4 polycounters I was talking to for a while? Good to talk to you again, and thanks!
And you're quite welcome Good to see you here!
Good luck!