I have a decent build on my desktop but am going to be abroad for a few months and so I'm thinking of buying a capable laptop rather than trying to fly with my desktop. As an aside - has anyone ever tried that? I really would like to limit the price to around $1300 CAD. I've been looking at either the Asus or the MSI…
Check out the adicolor site The idea is, Adidas put up some blank posters with a quote from Leonardo on it: "For those colours which you wish to be beautiful, always first prepare a pure white ground". They also seeded them with some fake graffiti (overkill.com) to encourage other people to tag the signs. The last step the…
Metro 2033 is on my short list as one of the most immersive and atmospheric games ever. Besides the Half-Life series and Deus Ex, it's the only FPS I've ever replayed multiple times. I love it to death. I have lots of faith in 4A to get Last Light "right". Dmitri Glukhovsky, the author of the original novel, has been…
Hi there, I´m not exactly the most active user here, but I wanted to drop by and let you know that "The Book of Unwritten Tales" will finally be getting an english release on friday. It´s more or less an old school adventure game, parodying the world of Fantasy and RPG, and was received very well by press and players alike…
Or just finishing up something I started last year, It's about 90% done, hopefully this weekend I can clean up the last few bits of this. I started this almost 2 months ago for CG chat's 36 comp, the supervillian one. Any crits are more than welcome though I am aware of the seams and the unfinished bits like the fingers…
Zaitsev9797 Sure the lighting is only vertex color. But I personaly managed to get somehow nice results by texturing things (by painting lit areas, the Spacedraw lights will seem to have a better impact on already bright pixels) and playing with the lights. Without the BPR option, Spacedraw's display is like a light…
like with everything, there are small things in each image that could be improved and little mistakes here and there, it still looks great however and I'm certainly looking forward to it! the first image doesnt make much sense to me, it is fairly boring just a gameplay shot that marketing sometimes throw in to help sell…
Isn't uploading images from your desktop directly to your comment with the 'attach image' button still the easiest? Maybe I'm old school. Anyway your model seems pretty good, though a bit too low-poly for a hero prop (unless it's for a mobile game). The textures, lighting, and presentation are bringing it down…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
[ QUOTE ] Static meshes are lit by vertex colors and vertex lighting, AFAIK. You could bake radiosity to the object's texture, though. [/ QUOTE ] Yeah, I kind of figured that. Ughhh. Vertex lighting is such an ugly pain. I know that I could bake the lighting into the texture, but this kind of defeats the purpose of…