Thanks for all your replies @ Japhir, I worked my ass off on those textures, they are mostly pretty small, the orange thing is 64x128 px. It is diffuse only so it looks pretty dull without any shading painting into them, why do you think it looks weird? I must agree it looks pretty bad at the low floor. @Rhinokey How would…
Just do it a bunch. That's the only way you get good at anything. Color and Light is an awesome book. So is the 3dmotive.com tutorial. The http://wiki.polycount.com/TexturingTutorials#Painting_Stylistic_Textures is awesome too.
Alright, I'm sure plenty will be familiar with this film. Let's make it a quick one. "I've always had the greatest admiration for the black arts, you chaps with your... mysterious spells."
I've seen a few tutorials on making photo scans. But they always end up exporting 1 texture. Is there a way to extract roughness values, or is that something you would need Bitmap2Material for?
Hey guys, I'm working on a co-op third-person shooter game project with some friends using Unity. The game is going to be toony and cel-shaded, using diffuse textures almost exclusively. I'm currently working on the game's weapons, so I thought I'd start a progress thread. The game has four weapons: pistol, assault rifle,…
This is stacked leather texture, and it is coated. I am struggling with vein shape, I tried using voronoi and stretching it but didnt work, or I couldnt nail it. How can i approach this ?
I just completed my third tutorial on youtube please check it out and let me know what you think. [ame] https://www.youtube.com/watch?v=HcFQeTw07r0[/ame]
Hello. Is there a way to find all materials used within a single mesh ? I want to be sure I do not have extra materials from other parts mixed around and whatnot.
Ok.. first off, I have fully textured my 3d model. I have also followed some steps and the farthest I got to is renaming the the 3 seperate meshes into h_head u_torso l_legs, making 3 tags and thats about it. I googled the entire site and came out almost empty handed. There was some tutorials about it but it didn't help me…