I am trying to model a house both interior and exterior but just not sure how to go about this. I started to model the house in max using shell modifiers, but soon found that it gets a little messy. Any tip or tricks that you pros use to accomplish this small but almost seemingly difficult feat. Thanks.
hey guys... haven't really been posting here in a while but I figured I would share something I learned today I recently discovered the baking engine in Substance Painter (how did I miss this?) and was working to figure out how to get my ID maps working from my ZBrush meshes. In my pipeline, I use ZBrush>Modo>Substance…
--- Latest --- Hey! So for a while now I've been wanting to do an outdoor scene, and with all the work being done on lighting and foliage around here as of late, I figured it was about time! My dad is an avid steam train guy and although I'm not nearly as knowledgeable on them, he has passed on a bit of that love of steam…
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.
http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.html?wa_user1=4&wa_user2=Tech&wa_user3=article&wa_user4=popular Its a fun read.
Hey guys, I am currently working on this concept from the game Rust. I have gotten to the point where I am going to start working on the stock, and I wanted some advice before I jumped into modelling it. In some of their other work they have pieces like: and: Basically I am wondering how I would recreate an effect like…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hey, I'm a generalist with industry experience wanting to put into practice pipelines and apply myself to solve interesting emergent problems. I've a lot of experience in various fields (3d Modelling, Animation, Tech Art/Tech Animation, Programming) . I'm looking for all varieties of people, from high skilled and…
http://www.bbc.co.uk/news/technology-14946808 amazing what they can do now. might be able to just print ourselves spare parts as easily as printing out a4 paper one day.
Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?