Hey guys, I am currently working on this concept from the game Rust.
I have gotten to the point where I am going to start working on the stock, and I wanted some advice before I jumped into modelling it.
In some of their other work they have pieces like:
and:
Basically I am wondering how I would recreate an effect like this on my model, and how would I go about dealing with it in the low poly.
Thanks in advance
Replies
I would actually suggest you look at a lot of this guys tuts if you're a beginner.