The lens elements and those alone should have an alpha map on a smaller texture. 512x512 is probably a little large but I don't know how big the rest of your textures are, even if the character's head is filling the frame at 1080p, the lenses of the glasses probably won't take up 512x512 pixels. The reason why you want a…
Want to project a texture to a model (multiple textures actually), but I'm not sure which software would work best. I know you can do it in max using cameras and render to texture, but that looks incredibly tedious to pull off without planting your fist into your monitor. ZBrush can do it, but I'm not sure how well that…
Hello all. I'm trying to export the diffuse texture from an object I have in Maya, but I cannot for the life of me find a simple way to do this. I cannot find a simple "export texture" button. I've tried baking the texture onto the duplicated object, but Maya crashes when I bake diffuse at 2k and above. The simplest…
If I do a building cut up in different polygon (UV) sections with a architectural element on each (window, door, beam, pilasters) overlayed in the texture map, how do a do the LODs? This method does give a fairly high polycount. Does it demand a new UV and texture on the LODs? With the extra draw calls and texture it does…
Is there any way to select a texture set other than go to "textureset list" window? For example in Zbrush you can select with alt+left click any subtool. It makes slow to swap between different texture sets, specially when you can not rename the texture sets and some times the names has no meaning, specially coming from…
Hello Polycount, There are plenty of websites full of cross polarized skin textures / displacements that make our lives easier when texturing skin. However, when it comes to injuries, for example , you cannot really find a lot of good references , or the ones you find are not at the same quality with the good textures you…
I seem to have a problem with textures on my imported static meshes. When I try to apply the material with the assigned textures, the model turns completely black. In the material editor the texture looks fine, but once on the model, in the modelviewer it is utterly black. Any ideas on what the problem might be?
Hey guys, I'm trying to achieve a distorted texture effect using a radial gradient. The effect i'm going for is a sort of paper weight magnification, however it produces this nasty ring effect, (The source texture that is previewing is the mountain texture shown above it.) What am I missing here?!
i am god awful at texturing i mean maybe if i spend 3 hours i could make a half decent crappy cartoon wood ... but i want to know how people texture complex models of even semi complex like a human or something because im obviously doing something wrong because im just terrible... maybe if some of you tell me how you…
This work is a month or 2 old, just never got around to posting it. I lost the source file due to a switch in computers so I can't change anything but I'd like feedback so that I know what to improve on in the future. Note: These are hand made textures. The brownish dirt layer was a mix between DDO and and my own textures.…