Hey guys, I am building an environment in unity 5, and I am having light leaking from the outside in. All the verts on this model are merged together. Any thoughts on how to fix this?
Hi everybody ! I share with you my work for the mission around Columbus Circle in the last DLC : Conflict for Division. It's mostly Level Building and Lighting. Enjoy ;) On artstation : https://www.artstation.com/artwork/2d5Ag
UPDATE: Okay so, I believe I know what the problem is. For some reason, the model for the hat is ungodly far away from the origin point when viewed by itself in the Model Viewer. However, if I try to move the model in Blender (the program I use) it moves away from the correct position on the Engineer's head. Does know of…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
Hi, I am in the process of making some blog posts for my students at Future Games Academy and Digital Graphics, and thought that this might be of interest to others as well. The first post of any substance is Interaction of Light and Materials, a subject that I find quite interesting. Especially now that many games move…
Currently working on a hard surface modelling and lighting brief. I'm sort of happy with how it came out. (first attempt taking models into unreal 4) Attachment not found. Any tips would be great :)
http://www.gamesradar.com/56-eye-melting-screens-most-hilariously-over-the-top-bloom-lighting-in-video-game-history/ Even gamers complain about the over use of bloom, its the new lense flair.
Hi everyone, this is my first time posting a topic. Here are 2 environment concepts i came up with, but i feel there's something missing or odd with the lighting and composition. Any advice on how to improve on these 2?
Hi all, wondering if there are scripts for Photoshop that make those night time city lights with much more control. Usually what I do is use noise> blur > filter > patch work and play with levels and curves till I get a nice variation. Photo source works too but I want to explore more advance methods used in industry for…
Hey all, ok every lightmap UV is on UVW grid and there are no visible seams and bugs except on few areas where couple of closed meshes intersect each other. like one mesh is inside a little of another mesh to form another object, on these areas im having light bleeding. It was a known issue if you model stuff like that in…