Hi all, wondering if there are scripts for Photoshop that make those night time city lights with much more control.
Usually what I do is use noise> blur > filter > patch work and play with levels and curves till I get a nice variation.
Photo source works too but I want to explore more advance methods used in industry for something like this.
(custom checker map and seed variation on plane in 3ds max would be another method)
Trying to do Splinter Cell double agent style environment
http://ecx.images-amazon.com/images/I/71TA7mM026S._SL1280_.jpg
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[ame]http://www.youtube.com/watch?v=5Dg4S1sVKxs&t=281[/ame]
To make this from scratch, you could just paint it in Photoshop (if you're confident in your painting skills) or you could model/texture/light a 3d city scene and bake that to a texture. I would use a procedural city tool, and add a few custom buildings in front. http://www.youtube.com/results?search_query=city+generator+-minecraft