Uhm, guys, this isn't really great constructive criticism you're giving there... Lamb, there is more to critique about the piece beyond the backstory, and I think we can say that the backstory is more a trope by this point than that it's cheesy. I don't think it's very helpful to someone to just give them a drive-by…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Hey Viktor, really great progress going on here, the Cranston sculpt is particularly awesome. There's a few things that are bugging me about this Jennifer Lawrence bust that are bugging me though. Mostly it's due to the hard(ish) lines around the nose, the lower lip and the lower eyelids. Some of it is also due to the…
We're moving to 32bit linear for our archviz pipeline. Makes sense once you start to look at more post process automation, in apps like Nuke. 16 bits per channel is a lot more colors (65k values per color channel) than 8 bits (256 values), but it's still compressed, you can still see dithering or banding artifacts once you…
Id remove the toon stuff, if its old school stuff you don't need it, people say your portfolio is only as good as your worst piece :) The victorian chair is a nice prop but the render is letting it down, its very flat and grey. https://www.artstation.com/artwork/eLBaJ https://www.artstation.com/artwork/0VGBK You've got…
RatDog Games is looking for a game designer to assist with gameplay balancing on their current project, Gunnhildr. Project Overview Document: https://www.dropbox.com/s/90soaatqwwbl6y5/GunnhildrOverview.pdf?dl=0 Current Gameplay Video: https://www.youtube.com/watch?v=F0sW_ehiluo DESCRIPTION OF DUTIES • Implements,…
Hi. I'm currently having some issues with exporting a model. I have randomly generated a grass model in Forester Lite, exported it and attempted to import the model into Maya 2013. However, the model appears as several planes bundled together, each with an image of the grass. How would I correct this so the grass model…