Hello polycount I have not applied for so many places but still wondering if my portfolio is not reaching the quality employers want
or lack of polish for some of the projects
my portfolio is showing skill variety and I have been deleting a lot of things
and I am kinda on a breaking point can not work endlessly for free
but my question is what do you think its wrong maybe I need just to apply for more jobs
or is my portfolio fine and I just need to get a small peace that is really stand out,
maybe its need a lot of fixing,
https://www.artstation.com/drixtc what do you think ?
Replies
The chair could probably use a better render, it looks kind of boring. Maybe put some wooden planks on the floor and remove the plane, or something like this. Marmoset toolbag is really good for showcasing props.
You should also consider removing sci-fi texture test, it doesnt serve you well.
Overall it's good and you should be fine while applying for junior/intern position, I think.
The victorian chair is a nice prop but the render is letting it down, its very flat and grey.
https://www.artstation.com/artwork/eLBaJ
https://www.artstation.com/artwork/0VGBK
You've got some bake errors or something going on in your viewer
Your forest scene is a pretty strong piece, but imo the rocks stand out as a bit bellow the rest of the scenes quality. They are a bit soft and grainy, I'd go back and resculpt them, focus on getting some more defined shapes and interesting details into them.
Your windmill scene is nice but again I think the lighting is letting it down.
This is the kind of quality I'd be trying to hit for that scene:
https://www.artstation.com/artwork/RoX9D
IMO the desert tower scene is one of your weaker pieces, I'd probably remove it and focus on the other scenes.
The hangar is cool, it just needs polishing. Again I think it needs some focus on the lighting. Its kind of odd how there are floating bits of metal in the hole of the metal
Also consider other applications for 3D art such as architecture visualization, tv animation, vfx and and advertising.
Also its great to get a job at the studio you want but in this industry you can lose it just as quickly.
I know a very prominent studio that hired a bunch of artists as apprentices, fired many good ones and kept some of the others simply because they were cheaper.
The market has a huge impact on your job prospects, perhaps more than your portfolio in many cases.
If you're improving on your portfolio I would maintain the mentality of a freelancer and compete with yourself. (While of course being aware of what's out there)
Also you do really nice foliage, perhaps that is a means to a specialisation of sorts like "foliage artist".
Below some stuff that might help:
https://magazine.artstation.com/2017/03/game-environment-artist/
https://cubebrush.co/shawnell3d/products/yskvpg/creating-a-unique-environment-in-unreal-4
https://cubebrush.co/acms/products/40fhoq/advanced-tiling-techniques-for-environment-design
Good luck!