Hello, i just start sculpting human figure,I want to ask some questions about it i am making my female model in Dynamesh, First, how to final my model like if i want to complete all my sculpting, can i do it in dynamesh or zremesher is the best option i dont want low poly so retopo is out of the question btw i dont know…
THIS WORKS FINE Every time i create a new object "hello world" is printed out. callbacks.removeScripts id:#myscript;fn myScript =( print "hello world")callbacks.addScript #nodeCreated "myScript()" id:#myscript; THIS WON'T WORK When i RESTART Max and try the same script but with an visual interface (a button which…
I like World War One airplanes, so I decided to create one. Modeling - Autodesk Maya, unwrapping - unfold 3D, texturing - Mari, rendering - Vray. It's very high detailed and textures are 16K at the airplane's body and wings. 8K on cockpit and 4K on machine-guns and engine. Airplane on the image - Pfalz D III with Mercedes…
Hey guys, I was wondering if there was any sort of backwards compatibility with Mixer in regards to its previous beta ver. (the one which was still very similar to Studio) or Megascans Studio. I have quite a few texture projects in Studio which seemed to also work with the early version of Mixer before ver. 2018.1.1 which…
it's one of those threads again : fritter your disposable income on stuff that random people point you at ... it's fascinating to see what people can coerce you into spending money on with no resistance whatsoever ... but first, rules : post a direct link to something you can buy immediately, and only one thing per person…
Hi polycount, been mostly in lurk mode for years with the odd post here and there, but time to end that with my character! This is a college assignment where I must make my character with 16k~ tris. Silhouette drawing : More fleshed out concept : Base Mesh : Right now I'm up to this So far the main areas I've worked on are…
Hello thar folks. I've had a pretty weak hard surface workflow an wanted to improve so I chose to do a Charlton Automatic Rifle. These are actually full auto conversions of bolt action Lee-Enfield and Lee Metford rifles intended to be serviced by New Zealand in their defense during WWII, hence their funny shapes and…
Hi all, I've been following a course on Digital Tutors on developing a high-res game character. http://www.digitaltutors.com/tutorial/1361-High-Resolution-Game-Character-Creation-Pipeline-in-ZBrush-and-Maya This seems like a pretty good tutorial but I would like to see some other workflows and get a more well-rounded…
Thought it would be useful to add camera and lighting direction tutorials. What resources do you find useful? Book, - [ame="https://www.amazon.co.uk/Film-Directing-Shot-Visualizing-Productions/dp/0941188108/ref=sr_1_1?ie=UTF8&qid=1433277850&sr=8-1&keywords=shot+by+shot"]Shot by Shot[/ame] - Film Directing Shot by Shot:…
Thanks for the link! Sorry that I didn't think to look at the stickies first, before posting. I had to read through it and watch the video a couple of times, but I think I understood it after some trial and error. So I separated out each face in to it's own uv island. And that seems to give pretty good results. Though of…