Hi polycount, been mostly in lurk mode for years with the odd post here and there, but time to end that with my character!
This is a college assignment where I must make my character with 16k~ tris.
Silhouette drawing :
More fleshed out concept :
Base Mesh :
Right now I'm up to this
So far the main areas I've worked on are the top of the chest / head, bottom of pants and shoes. I've only put some light work into the abdomen but I feel it could use fresh eyes since I've been looking at this thing for too long :poly118: . I have a few days to finish up sculpting the major forms of this guy and then retopo it before I do a fine detail pass over him for things like skin pores&wrinkles/bone chipping / jeans pattern and seams, etc.
Looking forward to any comments and crits (flames are welcome too!).
Replies
ignore the top of the pants I was playing around with a belt design
You could use dynamesh after that.
But I preffer block the main forms->retopology->sculpt details
Sorry for not reading all the text. I avoid long texts to checking more posts. As suggestion, keep the text clear and short, this way it won´t scary people.
Some feedback:
He is skinny, but I would suggest add more volumes to the bone areas, he can be a monster, but it will add realism to him. Look some "anorexy" references and you will see what I am talking about.
The pants are nice. But in your concept it is larger. Also the details looks blurry and too big. Small details add sense of scale to it.
The wings are too skinny, even in the concept. Add some muscles on that. It doesn´t look like he can fly with such skinny wings.
Head: You could go two ways, one is a skull helmet and other is a skull head. At this stage it looks like a skull helmet.
For a helmet wyou could basicay use any form you want.
For a skull head I wuggest get some reference and make a nice transition from the neck area to the bones. This would look cool!
I'll try to work in your suggestions, especially at the top of the pants where it's so bare, and I'm about to do wings so I'll flesh them out as I work on them instead of keeping them too thin.
Other than that it's looking really good. Looking forward to your progress.
I agree about the neck, it looks crazy long, try pulling it back to make it less hunched over.
Keep at it, will look pretty sweet when it's finished!
I also reshaped his wings with the help of a friend who loooooooooves dragons and scolded me (with good intention!) on the wing design.
On top of that I retopo'd him and I'm still under budget which is good. The wing's edgeflow needs work up the top.
I think either his hands are too big or his arms are too short, my eyes are lying to me so I would like a crit there.
I am yet to touch his pants / head, (and also yet to sculpt his wings, I do understand they are thin at the moment), since I was working on the retopo first to get more resolution in those areas, but I just had friends come to visit from interstate, time is going to be tight .
Hope this helps!:)