Hey everyone, i'm new-ish to 3D and would like some feedback on an asset I made. I created the high and low poly in maya and brought them into substance painter, then into marmoset. Don't hold back any criticisms, i'd like some honest feedback.
This is for a unreal fantasy MOD a friend and i are bringing back to life, included is a dragon that is near complete, and a fortress static mesh, opinions and crits appreciated The mesh In game Fortress -Buddikaman-
Hi guys, my name is Mike and I just recently graduated from college here in Poland. Now I am trying to get into the industry, so I would like to ask for crits regarding my portfolio :) . Mainly I would like to hear what you think about the content quality. http://nastrash.wordpress.com/ Thanks.
Hi everyone, It has been a while since I got a solid portfolio critique. I've been working super hard to improve since I posted it earlier this year, and after I got great feedback, so I hope it shows. Any advice would be amazing, no matter how small! Thanks in advance! http://www.taylorkirkham.com/
Hello! I wanted to post this here in order to get some feedback on a project I'm working on: I created this weapon as an exercise to teach myself how to use Substance Painter. I modeled and unwrapped the weapon in Maya, textured it in Substance Painter, then rendered it all in Marmoset Toolbag 3. Here is a wireframe render…
Hello! I am a Full Sail University game artist graduate who is currently looking for work. I am here to apply any 3D art needs necessary. Please, just send me a message or email me at jessie.moss12@yahoo.com. I will have a link to my online portfolio as well. Thanks! Portfolio: http://jessiemoss12.wix.com/jessiemoss…
FINAL UPDATE : More on ArtStation. _____________________________________________________________________________________________________________________ Hey guys! I've started a new project lately based on a concept from Nick Acuna , it's a shield maiden's shield. I changed the design a bit to fit a more simplistic…