Hey everyone, i'm new-ish to 3D and would like some feedback on an asset I made. I created the high and low poly in maya and brought them into substance painter, then into marmoset. Don't hold back any criticisms, i'd like some honest feedback.
Looks great You can kind of see where you had bad topology around the circular holes on the top bit. Honestly I'm not sure what topology you'd need for that as it's always confused me. I'd personally take the high poly mesh into ZBrush and use Live Booleans, but booleans in a high poly, dense mesh in Maya might suffice.
Good model itself, booleans are a bit off as being said.
I see an inconsistency in detailing level between tank and top portion (lets call it valve).
I understand that there is not much details you can add to the tank, but you can solve this by adding some tear&wear to the tank, cause I see oxidation on the brass parts (By the way, is it steel brass-coated or something? If it is just a brass it will never have greyish wear on the edges). You can try "paint-peel" custom generator for substance painter, it will add great details to the tank texture.
Thank you everyone, very helpful feedback. I like to stay out of ZBrush unless absolutely necessary but i'm willing to give the live booleans a try. Couldn't agree more that the biggest problem with this model is the handles. Not gonna post this on my portfolio since there are a lot of problems, but I have learned a lot from doing this.
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