It's looking good, A good way to make the bevels consistem(something I first thought about after I finished my marauder project) is to write down the extrude and bevel values, so you can replicate the exact same thing on the entire model, thereby giving it a consistent look.
or just take a screenshot from the viewport? i did most of my portfolio that way since it proved to be very timeconsuming to try and replicate shader-results with an offline renderer when all the maps were finetuned to work with the shader in the first place. max's confusing mateditor didn't help either. ;)
I don't know who's upload this is, but this is the old one: edit: curse you, Skill! I think the original is a bit more accurate in that it accentuates how it's the people that need replies the most get the fewest of it. That bottom end of the curve is just that point where you're comfortable with art, but stuck in the…
With all these replies i don't know where to start, but thanks for the feedback first thing. Now after reading all the replies i'm now thinking about a school abroad, or teaching myself and then trying for an apprenticeship or can i just go straight to the apprenticeship? And for the going to school abroad i want to ask,…
Hello @Eric Chadwick, thanks for the reply! I contacted the school and I'm now waiting for the reply! You are right about having a speculative mindset, I asked for teachers' and ex-students' portfolios, just to be sure. Also thanks @JordanN , it is great that someone who actually attended the program replyed! By what I…
Hi Everyone, I would like some advice from fellow experienced freelancers here.. I am looking for freelancing works currently, right now I am discussing a project with a client, but it felt to me that my price I gave him is not what he expect and haven't receive any reply from him yet (it's not over one day but usually he…
http://www.truploader.com/view/260283 So i have this animation in flash, I understand how to make a ball bounce reasonably well. However in 3DS, i try to replicate this with similar key frames, and i get some horrible over smoothed flow, rather then a bounce. Is this normal ? or am i missing something :) ?
The scope can be considered a placeholder until I finish with the rifle, still need to add some scratches in some areas. I'm not rushing this one, the main goal is to get better at texturing so I'm open for crits. This time I won't try to replicate the materials of the real thing, the main goal is to make it look good.
Hello, Sharing some screens here as I make progress on the new landscape I'm working on. Black Ash Desert is called to an area on Iceland around Reykjavik peninsula. It's almost bare earth but also truly one of the most impressive locations on earth. So as a landscape addict I couldn't resist replicating it in UE4. Still…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…