http://www.truploader.com/view/260283
So i have this animation in flash, I understand how to make a ball bounce reasonably well.
However in 3DS, i try to replicate this with similar key frames, and i get some horrible over smoothed flow, rather then a bounce. Is this normal ? or am i missing something
?
Replies
Taking wild stabs in the dark:
- It might be missing squash and stretch?
- The timing sounds like its an issue you might have evenly spaced out you're keys when the timing dictates they be closer together at certain points?
- The curves could probably use a good tweaking?
And its obvious the squash and stretch wont change the awkwardess.
Im have tried doing normal speed spaced frames, and FRAME by FRAME set at 12 fps.
The curves is what i thought and i couldnt fix anything through it.
Its wierd, it renders out fine, like the mov shows it pretty accurately, but in max it seems more... Over eased ? Like a ball following a line rather then bouncing of an object.
I bound it to Alt-P I use it so much, or maybe that's the default now... not sure.
As far as being faithful to the ref, it seems fine. It's a little stiff and could use some squash/stretch and not really reacting to the added objects but if the goal was to hit as close as possible to the ref I think you did it. If you're aiming to make this a ball bounce on its own it needs some work.
Ill give the preview a go, Thanks vig.