I am just curious . Read somewhere that games shifts off license agreements with gun manufacturers . Seeing them as a bad PR "promoting guns to minors". Thus why the exact precision and model which would require licensing for sure ? I think I saw an assault rifle with cocking handle on the opposite side a while ago vs…
Hey all. Recently I handed my portfolio over to some great industry artists and a gaming event and had them crit it. I recieved some great crits, the strongest of which being, I need more environments! The lead artist told me he liked my most recent environment (world war 2 scene) but that I need ideally to include one…
Here's my 2nd time sculpting in Zbrush, coming from Mudbox, with help from the Pixelogic website tutorial. I brushed up on my anatomy and I now have a better understanding of how to use dynamesh and masking brushes. Tell me your thoughts!
I've been throwing this up from time to time in the WAYWO thread, but now I've hit the point where I'd like to call it done. Final image rendered in Marmoset, with some PS paintover for shadows and hair cleanup. Hope you enjoy! and zbrush model:
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…