So after failing again to keep this post updated, time to post again. I decided to take an ianimate workshop again, this time feature 2. This is my first assignment and I'd be grateful for any critique you guys can think of - http://syncsketch.com/playground/d6514d8a5ba84fb4a6c0625debc02d4e#93159 Thanks!
It's great to see your progress through the workshop Shanana and how you character has developed and come together. Very inspiring! You mentioned in your first post that the model would be going into Unreal. It would be great to see the finished project working in a Unreal environment and your development doing that.
Just a quick heads up; i've had issues uploading to steam with the worhkshop frontend tool that's part of the KF2 sdk, but I've just discovered that leaving the "workshop preview image" dir blank allows the upload to complete. Not everyone seems to be having this issue but I thought I'd mention it anyway.
hey everyone! I submitted with one of my characters for the Dota Workshop the option to submit animation is great! I will probably keep uploading them =] [sketchfab]d26281e06df24847afe970b914f7f3c8[/sketchfab] Dota 2 - Blurr - idle animation by tvidotto on Sketchfab [sketchfab]d6f037a8995a48eb982c7817da4c8035[/sketchfab]…
Here is mine, I still can't upload through the workshop tool T____T, that is the only thing left. The SDK just keeps crashing when I press "Upload"...sigh....I may fail the deadline thanks to that buggy tool, but anyway here it is, I have finished my piece.
ello there, guys! First and foremost i must say that i started to learn 3d modeling about month ago. My final target was to create something for the dota 2 workshop, just for fun. And now, after bunch of tutorials and practice, i finished my first item. Here it is
@bluegoon: just import that Offhand weapon like you import any other items. Each items need to be imported and submitted to the workshop separately, there is currently no way to import and submit a whole set at the same time. The MDL files will be compiled by Dota2's importer when you import the items.
be sure to check the scale its 1 when importing the earthshaker model. if its not, change the unit when importing the fbx. Also some models valve provided on the workshop requirements page are outdated, you should decompile the ingame models and use their smd. Crowbar its great for decompiling stuff.
I caught some really neat animations over the weekend so I hope they help you kick start your Monday. More after the jump. I caught a few posts on facebook over the weekend by a few Polycounters linking to some stunning 3D animation short. They were Bachelor 2011 film projects by students from The Animation Workshop. The…
Hello guys, i want just show you maybe 50% from mz HUD .... working on it so i want know if zou like it? and if its possible for Valve workshop. So enjoy and thanks for answers :poly136::) steam Workshop dota2: http://steamcommunity.com/sharedfiles/filedetails/?id=191687809