http://www.mmorpg.com/gamelist.cfm?GAME=247&BHCP=1&VIEW=videos&PLAY=1246&bhcp=1 It's neat they are actually using the developers to make advertisements.
A rigged character is controlled by keyframe anim from mid spine down, while joints above that physically simulate like a ragdoll. Ideally there'd be a way to blend the amount of physics / keyframe anim per joint. I've tried doing that in Blender. While it mostly works somewhat, the problem you run into is that a ragdoll…
Your nose is too much like a normal nose compared to the uruks, like you can see in the picture posted the uruk's nose is almost completely flat with his face and the uruk doesn't have that crease coming down from his nose and around the mouth, uruk only has it around his mouth. Also if you look at the pic posted again…
Hey so I know you want to keep moving forward doing characters and you can certainly get better doing so however keep in mind that it will take you a lot longer since you won't be focusing on anatomy as much as you would be if that's all you concentrated on improving. I went ahead and did a paint over on your face because…
Final in this post. :) --- Hello! I'm working on some new pieces to freshen up my portfolio, and for one of them I've decided to make Dr Girlfriend (aka Dr. Mrs. The Monarch) from Venture Bros as an exercise on handling a heavily stylized character. The end goal is to get her fully rigged and game ready, since I want to…
Hey guys! Here's a WIP of a project I'm working on. It's based on a concept by Esteo. I'd love to get feedback on the proportions of the gun before I move on to more detailing. Thanks!
Hello all, I am currently struggling with giving joints names. What is the most efficient way to call them? How do you call fingers for example? Cheers