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Giving joints/bones names

Hello all,
I am currently struggling with giving joints names. What is the most efficient way to call them? How do you call fingers for example?
Cheers

Replies

  • Mark Dygert
    Just out of curiosity what app? Are you using IK/FK blending?

    HandL
    HandL_A01 (1st finger "A" 1st digit)
    HandL_A02 (1st finger, 2nd digit)
    HandL_A03 (1st finger, 3rd digit)

    HandL_B01 (2nd finger, 1st digit)
    ect...
    Normally there is a prefix, I use the characters Initials so the whole name looks like XY_HandL_A01
    If I have IK and FK arms I put a sufix of _IK or _FK at the end so the file name looks like XY_HandL_A01_FK or XY_HandL_A01_IK

    I've seen people name them Thumb, Pointer ect... Personally I don't like whole words and spaces.


    If you're using MotionBuilder you probably want to stick to a biped naming convention, which is kind of standard on a lot of rigs, but its kind of annoying too.

    Bip01 L Hand
    Bip01 L Finger0 (thumb, 1st digit)
    Bip01 L Finger01 (thumb 2nd digit)
    Bip01 L Finger02 (thumb 3rd digit)

    Bip01 L Finger1 (2nd finger, 1st digit)
    Bip01 L Finger11 (2nd finger, 2nd digit)
    Bip01 L Finger12 (2nd finger, 3rd digit)

    Personally I rename the digits on a biped because they order better.
  • Ngon
    Hey Vig,
    thanks a lot for the great advice.
    I am working with Cinema 4D. First time rigging a high poly character. :)
  • Malus
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    Malus polycounter lvl 17
    I generally use the following:

    Name_C_Pelvis

    Name_C_Spine_01

    Name_C_Neck_01

    Name_C_Skull

    Name_L_Clavicle
    Name_L_Shoulder
    Name_L_Elbow
    Name_L_Wrist or _Hand

    Name_L_Digit_Thumb_01
    Name_L_Digit_Inner_01
    Name_L_Digit_Mid_01
    Name_L_Digit_Ring_01
    Name_L_Digit_Outer_01

    Name_L_Hip
    Name_L_Knee
    Name_L_Ankle or _Foot

    Name_L_Toe_Big_01
    Name_L_Toe_Inner_01
    Name_L_Toe_Mid_01
    Name_L_Toe_Ring_01
    Name_L_Toe_Outer_01


    - The prefix 'Name' is generally the asset code/name

    - I also add a suffix to define FK or IK:
    Name_L_Hand_FK
    Name_L_Foot_IK

    - I use _01 _02 etc to define successive joints if you have them, 01 being the closest to the parent.

    - I put _L and _R after the name because I like to keep them separated by position but that just a personal thing.

    - I use _C to define central portions of the skeleton such as the Skull and spines joints because it keeps the outliner cleaner and it gives me a way to group central components.
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