Hey guys, i'm switiching from XSI to Maya - and one thing makes me sick: If i select one or two Objects the "Vertex, Edge, Face" selection should be only work on this. But evertime i accidentally select another "non-active" object - maya switch to it. I tried many combinations of the selections settings but without sucess.…
I'm struggling with the mirror function in Maya, as I cannot figure out how to do something that was easy in XSI. In XSI I could "mirror symmetrical" and it would mirror the object across the central grid. In Maya the objects are mirrored right next to each other (without the distance) this is what I want to mirror to the…
Hello 3D genius I never understand the units in Maya. how suppose i know which unit to set up in Maya before i start modeling, so the models same as in real world. For example. Creating characters, don't want my characters to look small like finger nail in real world. Let's take Kaiju from Pacific Rim . When i watched the…
Hello, I am pretty new to UE4 and most of this creating games in general. I am confused about UE4 completely and was hoping someone could explain it to me. So basically what is it and how is it different to a 3D program such as Maya or Blender? How do I use Maya and UE4 together, for example if I created an environment in…
I'm confoosled, I mirror normal maps and they showup fine in the maya viewport with just a blinn shader and none of the stuff about UVs you guys have been talking about. Using Maya 8.5 that is, is that what you are using? If so it should be working fine out the box. If you are importing your model from another program,…
Hello everyone, I've been running into an extremely frustrating issue with maya as of last week where if I try to snap a mesh to another mesh, instead of snapping to the vertex I choose (snap to vertex mode on, tried it with hotkey and from the toolbar) I get snapped to random points in world space where there is…
Hello guys ! I just noticed a problem today on my meshes. It was not obvious but after seeing some visual artifacts (something similar to hard edges) and some weird polycount on the meshes imported in my UDK packages I started to investigate the problem. So, it looks like in UDK my binormals/tangent are doing some crazy…
I see. So maybe I could bind the mesh(s) to a single skeleton hierarchy, but drive those joints by using a modular multi-skeleton setup on top of it. That way, I could have all of the convenience and utility of animating with complex rigs in Maya, but still be able to export animations and skinned characters to other…
Hi I'm stuck with maya again. Looked everywhere but cant find how you set the pivot options in maya for the following: I have lots of separate boxes each with a face selected. I want to scale them at the same time BUT with each box using its own pivot so that the all scale in on themselves and not towards one pivot shared…
When I render with Maya (using Mental Ray) it almost always freezes so I have no clue how far the render has been processed. Technicaly there is no reason for Maya to freeze as I have all my cpu cores but one under 100% load. The one that's not used for rendering is used for the explorer and other programs, but why isn't…