(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hard edges should exist, even with the above bevel shader trick. You shouldn't really "avoid" hard edges, especially 90 degree hard edges since that's the absolute upper limit. If you're avoiding 90 degree hard edges, your entire model with be soft/smoothed, and you'll have extremely bad shading - which will then…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
Hello fellow poly counters! Essentially what you have here is a young guy who's wanting to skip the collage fase and go right into studio work when out of high school "next year". I've been working freelance quite a bit, mainly doing low poly work. Obviously to get a job at a studio like Raven Soft or Human Head "Biggest…
I have a vehicle that I started texturing on an older version of Quixel (2.0) I wanted to make the headlight transparent but I wasn't able to isolate the transparency to just the glass, it was either all over or nowhere. I updated my quixel and photoshop to the latest versions. I read that having the glass on the headlight…
Hey all, Wow, I haven't posted here in a looooong time. I searched a bit and found some old threads, but I feel like this is something that is happening more frequently now. How many of you are working at a standing desk (or a standing desk converter that sits on your desk and moves up and down)? I've been intrigued lately…
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
Looks nice, but I think that the hitting edge is looking too uniform and I think that it should not have 45 degree bevel there because that makes no sense for me. Additionally I think that it's good to sculpt hero assets such as this hammer, because you can spice it up a lot. There's no way you can model wood like on the…
Arnold updates have to be downloaded separately unless there's an actual version update to Max, in which case AD usually bundles the latest stable release of MaxToA in it. As far as OP's question goes, there's usually no problems mixing either floaters or subdivision meshes with round edge workflows, Arnold's round edge…
probably justin, but I feel a bit nervous going back to that, got a bit stuck in my sculpting stress mode. I feel that unless I become 'very' good at something I can't bear to do it. organic stuff/cloth work can be very hard to get right as though it is never finished somehow. I am almost 45 now and that makes me even more…